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Call Kong is the twenty-seventh level of the King Kong game.

Walkthrough[]

Jack will start with one sniper rifle round as Jack follows Ann, Hayes, and Jimmy to the plane and Jack will find Englehorn and a river for the plane to land. It will seem like your safe until a V-Rex rams through a wall, cutting the quartet off from the seaplane as it is forced to take off. Head up the path to the left and attempt to stall the V-Rex with Jack's weapons as Jack reaches a set of ancient ruins with ten sniper rifle rounds. The quartet will be trapped as Ann thinks of an idea to stop the V-Rex: call for Kong. Ann will attempt to climb the pillar in front of Jack until the V-Rex flanks them and tries to eat them. Jack follows Hayes into a ruin with Ann and Jimmy as they all hide from the V-Rex. It will ram at the structure as Jack waits. Ann will try to call Kong again while Jack covers her. There will be bats in the sky: shooting them will distract the V-Rex as it eats their corpses, but it will then focus on Ann, so be prepared. Ann will light the urns as Kong appears and intimidates the V-Rex as Hayes shoots at Kong with a thompson until the V-Rex steps on him, injuring him as it attacks Kong and Ann.

Weapons[]

Trivia[]

  • Hayes starts with a sniper rifle when going to Englehorn, but he will have a thompson when he attempts to free Ann. This is a reference to the level Chased by V-Rex where he shoots Kong with a thompson, but in this level there is nothing to suggest he found one.
  • there is a glitch in this level where the V-rex's tail is stuck and he won't move (however, this only happens on Gamecube version).
  • This is the last level where Jack has more than one available ally.
    Peter_Jackson's_King_Kong_-_V-rex's_stuck_tail_glitch

    Peter Jackson's King Kong - V-rex's stuck tail glitch

Characters[]

Enemies[]

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